Friday 13 September 2013

Another new army!

So maybe blogging isnt for me, unless your audience is a fan of very infrequent updates. Since my last post i changed my mind over which army i wanted to take to 40k doubles and took Tau after being unable to resist the awesome Riptide kit!

This is the army I took-



We did pretty well, winning most of our games and finished in a pretty respectable postition for our first 40k doubles.

So, with this in mind, myself and my good friend Evans will be going to the next event in December. In homage to our first ever doubles outing together where we took White Scars and Black Templars (and won both first place and the best army awards), we have decided to take evrybodies favourite Space Mongolians, descendents of the V Legion Astartes, the White Scars!

The new Space Marine codex gives these guys some pretty tasty rules as well, so we are going for a list which is heavy on bikes with a bit of armoured support.

Below is the start of the army-

 In a couple of weeks i'll try and put up a work in progress shot of the whole army! 31 Bikers, 2 Predator tanks and 2 Stormtalon gunships.


Saturday 26 January 2013

First post in over a year!

Ok, its been a while, but since im doing a group Horus Heresy blog here, i thought i might post some of my personal stuff on my old, slightly under-used blog...

Myself and Alex are going to the 40k Battle Brothers event in April. He will be taking his Salamanders, and i will be using the new Dark Angels codex to finally do the Guardians of the Covenant army i've quite fancied since the last codex came out.

So, the first list i've written is:


  • Level 2 Librarian with conversion field
  • 10 Man tactical squad with power fist, flamer and missile launcher with flakk missiles. This squad also has a Razorback transport with twin-linked assault cannons. 
  • 5 Man tactical squad with missile launcher with flakk missiles
  • 5 Deathwing Terminators with thunder hammers and storm shields. One also has a cyclone missile launcher.

I've built and undercoated this army, but since had another idea, which i might well build up too. The other list is:


  • Level 2 Librarian with conversion field
  • Command Squad with Standard of Devastation
  • 10 Man tactical squad with power fist, flamer and missile launcher with flakk missiles. This squad also has a Razorback transport with twin-linked assault cannons. 
  • 10 Man tactical squad with power fist, flamer and missile launcher with flakk missiles.

So, for now, heres some pictures of stuff i have been doing. I tried to base the Librarian roughly on this pic. as i love the whole 'penitent knight' theme from it:



So, here's what i have pictures of so far. I've also built all my tactical marines using the robed bodies. 






I intend to update this a lot more often now i have some proper projects and easier way to get photos. Time will tell!

Friday 16 December 2011

Oooh, its been a long time!

Due to a new PC, lack of time and a lost password, i havent updated this blog for a ruddy long time!

So, a quick update is in order!

  • Since my last post, i have completed a 4000pt Pre-heresy Raven Guard army. 
  • I have now got approximately 5000pts of Empire painted for Fantasy
Also....
  • I have started an Elysian Imperial Guard army for November 2012 Planetary Empires.
  • I am also rotating between armies on an almost weekly basis (depending how often GW change the points limit) for WFB doubles in May
  • I bought a ticket for Throne of Skulls in March, but will probably take an existing army for this rather than painting a new force up.
  • I also have a free ticket for the next Age of the Emperor event at Maelstrom, which i will probably take my Raven Guard to. with a few more additions, which will take it up to around 5000pts. Not too shabby for less than 6 months work!
And now, so randomly generated pictures of stuff i have done/ am doing!









Saturday 4 June 2011

In a break from the norm i have decided to actually try and paint a 40k army. Ive painted an awful lot of fantasy armies recently, mainly for events, which gives me the push to finish them.

So, having intended to get involved with the Tempus Fugitives 'Age of the Emperor' campaigns for a while, im finally going to pull my finger out and paint a nice pre-heresy army.
My Legion of choice is the 19th Legion Astartes, the Raven Guard!
This is partly because i like the imagery of the legion, but also because MkII Crusade armour looks awesome in black! (And also black armour is relatively simple to paint).
I have started with a 5 man Tactical squad and a 5 man Assault squad both from Forge World. Pictures coming soon i promise, but for now, a taster of the colour scheme:

Thursday 14 April 2011

Excuses, Excuses....

Turns out i dont really  have any excuses for not updating my blog. Its mainly because i was trying to focus on my Orc army in the blog, and i havent really painted any Orcs for a while.

Since i last posted i finished my Inquisitor warband and took them to the Conclave Inquisitor GT. Had a really good day playing some imaginative scenarios, and managed to bag 2nd place somehow. This has led to all kinds of Inquisitor-related modelling escapades and many hours at work spent thinking up new characters! Current project is a female Tyrus-inspired Monodominant with a huge chainblade! This is the work-in-progress-

Re-posing the arms has been a bit of a nightmare, but nothing a bit of greenstuf wont fix.

My other recent project is some Pre-heresy Space Wolves, or 'Vylka Fenryka'. Started one squad of Grey Hunters so far together with a Drop-pod for them to ride into the gates of hell!

My third project, which you can see a little of in the first picture is a small (teehee!) Dwarf force for the Warhammer Doubles Weekend at the end of May. I will post pictures of the whole army once complete, but for now i will show you the monstrosity i am using as a Bolt-thrower...

Yes that is a dual-rotored dwarven attack helicopter...

Until next time!

Tuesday 1 February 2011

A minor fail, but a brighter tomorrow.

The bad news is that i didnt manage to paint all my Black Orcs in time for the end of January. I've got 10 to a decent standard, but even those arent finished.

The good news is that i have a new phone with a much better camera, so photos will be more plentiful, and detailed! Huzzah!

So the newly reshaped plan for my Orc army goes like this. Bearing in mind March's new Orc releases, i am saving the majority of my budget this month, only purchasing an Orc Shaman (the wonderful Brian Nelson sculpt with the bone staff). This leaves me £22 extra for next month to spend on excellent new models, meaning i will have £52 to spend on new stuff!

The other bonus of this is that although its technically cheating in the 4 gamers format, i will have a bit more time to paint the Black Orcs to the standard i want them to. Pictures will follow this week once ive got the first 10 completely finished so you lovely people can see what they are going to look like.

Monday 17 January 2011

Tourney time!

Ok, so i've been a bit lax with my postings, but only because i have been spending every available minute painting Empire miniatures for the weekend just gone. So i thought id update you on how the weekend went.

So, for starters, what did i take.

Arch Lector
Armour of Meteoric Iron, Great Weapon, Van Horstmann’s Speculum

Wizard Lord 
Level 4, Feedback Scroll, Lore of Shadow

Master Engineer
Hochland Long Rifle, Light Armour

Captain
Battle Standard, Banner of Eternal Flame, Full Plate Armour

Battle Wizard
Level 2, Lore of Metal

30 Handgunners
Full Command, Hochland Long Rifle

30 Spearmen
Full command

6 Knights
Standard, Musician

15 Greatswords 
Full Command  

Mortar

 Mortar

Great Cannon

Hellstorm Rocket Battery

Hellstorm Rocket Battery  

First game of the weekend was against Matt Hobday and his Orcs and Goblins. The scenario played was Meeting Engagement. This game went pretty much how you'd expect with the amount of artillery i had mustered. His Orc Boyz with BSB and Morks Spirit Totem took a battering from rockets in the first turn, and then animosity forced half his army to stand still and squabble, prompting another barrage in the second turn where the night goblins who the BSB was sheltering with after fleeing his Orc bodyguard took a severe battering. My feedback scroll also took his great shaman down to a single wound, prompting both my snipers to start eying him up. Matts turn 3 started badly when he called a Waagh, and his Night Goblins rolled a 1, forcing the Black Orc with them to kill 5 and cause them to flee, taking his Goblin shaman with them. This unit eventually fled the board. My Spearmen with my Arch Lector and BSB faced his unit of Black Orcs and they ground against each other for a few turns until eventually the Black Orcs lost by enough to break and run. In this same turn, Matts Savage Orcs chased after my fleeing knights and slammed into the front of my handgunner unit, the now famous Kaurbrook Regulars. The handgunners promptly beat the Orcs in combat and with them fleeing Matt conceded the game.   

Game 2 saw me face off against Dave Beastall's Vampire Counts in the Battle for the Pass. This scenario was ideal for me, allowing me to sit back and soften up the undead from afar. This softening didnt have much effect until turn 3 when my Spearmen with Arch Lector charged Daves Black Knight unit harbouring his Vampire Lord. 2 turns later and the Vampire was slain by the Arch Lector in a drawn out challenge (after many passed ward saves by Dave), and the vampires started to crumble. The Black Coach by this time was slowly chewing through the stalwart handgunners and was joined by a 40-man unit of ghouls who slew all 15 greatswords the turn before. This broke the handgunners, but it was too late for us to get any more fighting done as my Spears and Knights had broken through on the left hand side while he demolished me on the right. The game was won by a small margin, boosting me up to table 2 for the 3rd round.

In game 3, I was pitched against Lian Smith, a friend of mine who id convinced to come up for the weekend to play, so we had a lot of fun in this game, The scenario played was Blood and Glory. I started out confident as Lian only had 4 fortitude points, so i could win the game quickly by killing his Slann. Unfortunately Lian got the first turn and proceded to slay half of my handgunners as well as my Wizard Lord and BSB as i rolled a slew of 6's against the Dwellers Below. This put a serious dent in my plan of dropping the Slann into the Pit of Shades. The game was a close run affair as i gave up all my expendable units while trying to manouvre a multi-unit charge on his Temple Guard, the only real hope i had of winning. Some inspired charge distances meant my Knights were killed outright by a lengthy charge, and then after reforming, a 16" charge in the following turn saw my Greatswords hit in the back whilst they were attacking the flank of some Saurus warriors. After the close combat the only survivor was my Gold Wizard who promptly rolled Insane Courage to stay in the fight (and die horribly next turn). In the final turn, my mortar hit and wounded the slann who only had 2 wounds remaining, but a timely ward save denied my comeback victory and as turn 6 ended we were both above breaking point, however i lost on the victory points tie-breaker.

After a great quiz on Saturday night in Bugmans Bar, including the now classic 'guess that statline', i started day 2 on the same table i had played on for my second game.  My opponent this time was Colin D'Cruz and his Skaven. This army looked mean, with 50 clanrats escorting a bell, 50 plaguemonks with a furnace and an abomination, my artillery would have its work cut out. The scenario was Dawn Attack. After the majority of my army crammed into a tiny area on the left flank, which also contained a fungus forest and a large wizards tower the first few turns were uneventful. My cannon slew the Abomination in turn 2 with a mighty 6 on the number of wounds dice, and my handgunners evetually got out from behind the wood. Turn 3 was the point at which the game changed. With the Storm Banner active and the Screaming Bell Clanrats bearing down on them, the plucky Kaurbrook regulars, led by my Arch Lector and Battle Standard threw caution to the wind and charged the front of the unit while my Knights engaged it from behind. In the magic phase the Shadow Wizard did me proud, casting prenumbral pendulum at the plague furnace threatening my right flank. My opponent failed to dispel, but the spell effect wasnt important. Casting the spell allowed me to use the smoke and mirrors lore attribute to swap her with my metal wizard, playing her in range to cast Mystifying miasma on the clanrats to lower their initiative and then casting Occams Mindrazor on the Valiant Handgunners. In the ensuing combat the Kaurbrook Regulars slew 20 clanrats and inflicted 3 wounds on the Screaming bell itself, while the Knights killed only a single clanrat between them. After a cannon shot in my next turn went down the flank of the Plague Monks killing 8 and destroying the plague furnace, Colin threw in the towel and another victory was mine.

The final game of the weekend saw me facing anothe Lizardmen army commanded by Dale Thompson. Dales army consisted of lots of small fast units, and was led by an Old Blood on a Carnosaur forcing me to prioritise targets with my artillery. Sadly the game started badly for Dale when he cast chain lighting with 6 dice from his Skink Priest and the Feedback scroll saw his head pop. This was followed in my turn by the Old Blood being unseated by another pin-point shot from my cannon. After a few unlucky charges and some bad rolling, the final few turns saw the plucky Oldblood stagger from the ruins of the unit he had joined and charge bravely at the 30 handgunners without taking a single wound from their stand and shoot. So unnerved was he by the hail of shot that he only hit with 3 of his attacks and then rolled a triple 1 to wound. This failure was rounded off by failing his stubborn leadership test and fleeing with the cheering Handgunners in hot pursuit! By this stage most of Dale's remaining units were either on the verge of destruction or fleeing and he conceded the game at the end of turn 5.

So, at the end of a weekend of great gaming, 4 wins and a glorious loss earned me this:
The Best rmy award was deserved won by Richard Cooper with his fantastic Pumpkin themed Night Goblins, and overall Champion was Brian Orr with Dwarfs. Lian Smith scored the most points of the weekend, but was handicapped by the good perfomances from other Lizardmen players
My unit of the weekend was definitely the Kaurbrook Regulars, my 30 Handgunners. Their stirring deeds saw them mentioned in the 'Dispatches from the front' reports at the end of each round no less than 3 times, as well as an honourable mention in the awards ceremony!

In other news:
Now i dont have to paint Empire men at a frantic rate, i can start to work on my Tale of Four Gamers army! I have decided to get 3 boxes of Black Orcs for my starting £60. I've assembled them (ranking them up is a pain in the behind!!!)and am planning on getting them sprayed tomorrow, ready to get painted before the end of the month so as not to incur penalties and forfeits! I will add some pictures as the painting process goes on, as im sure most of you know what they look like anyway. I have modelled the 30 to rank up in 5 ranks, 6 wide. Hopefully i will have something good to show in the next week!

Until then, ta ta for now!